Friday, May 27, 2005

Intelligent design: the game of Spore

BBC NEWS | Technology | Sims creator takes on evolution
In the game, players start off as an amoeba in a 2D world, reminiscent of some early video games.

The aim is to grow and evolve generations of creatures, with players able to choose the physical attributes of their creation.

"You get to play every generation of the creature," said Mr Wright. "I want something boys can make scary things or casual gamers can make cute things."

He said the computer would analyse a creature's design and work out how it should behave.

In the demonstration, Mr Wright created a three-legged creature and said the software would work out how it should walk.

"This is the hardest piece of technology I have ever had to solve," he said.
The creatures are supposed to evolve through natural selection, and intelligent design. As I've noted in the context of another game, SkyNet comes not from the integrated missile defense system, but rather from the first generation of networked games that includes rat neural tissue in the networked game consoles ...

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