Wednesday, March 25, 2009

Olympian coding - a snapshot from iPhone game development

Daring Fireball recommends the story of John Carmack's iPhone Wolfenstein 3D development.

I second the recommendation. My jaw dropped when he casually mentions restarting with a DOS 286 code base. The attitudes towards code reuse, and the distinction between "commercial" and "modern" development are revealing.

A lot of respect for very old code that's proven good, but also a willingness to ship good-enough stuff.

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